I’m hoping to launch an afterschool activity, Wearable Wires, where we can spend a bit more time on wearable creations and include some kind of microcontroller (Lilypad, Gemma, Micro:Bit), sensors (light, sound, temperature, heartbeat), fancy lights (Lily Tiny,Flora NeoPixel), and some programming (Arduino, MakeCode)…
@LizArum, Education Community Strategist at Ultimaker North America, sent out information about the Qlone App by Eye Cue Vision Technologies. I just tried it out today, and it seems to be an incredibly powerful 3D-scanning app for my iPhone. All you have to do is print out the black/white checkered mat (which can be scaled and printed in different sizes), place your object (hopefully one without transparent or moving parts), and either slowly circle the mat with your phone or spin the paper until the augmented reality dome encircling the object reveals that your scan complete.
I’m about to launch a 3-D design project that integrates with Class V’s study of the Pacific Northwest. Last year, I noticed the girls painted enormous 2-D renderings of totem poles which hung on the walls (and ceiling!) of the 7th floor Art Department hallway at The Brearley School (I wish I could find my pictures of these awesome and huge panels). After seeing their paintings last year, I thought a 3-D version might be a worthwhile integrated project..
This year, I saw a bulletin board outside their homerooms where teachers hung totems made by the girls out of the cardboard tube inside paper towel roll. I was able to tell the girls that we’ll continue this idea by designing a totel in Tinkercad. I’m still thinking about the parameters of this upcoming 3-D design project:
How many objects shall they include?
Shall they be free to arrange these objects vertically, horizontally, or in some other shape (like in a circle for a wristlet)?
Shall they locate objects online or scan physical artifacts that they bring in or both?
Shall they have the option to scan their head/body to be part of the design?
Shall we print these out? If so, shall we make small versions to be worn as a pendant or keychain?
I love offering student voice and student choice, but I don’t want the girls to be overwhelmed with possibilities. All I know right now is that I’ll have them sketch their designs on paper first. I’m just worried a little that this project will take too long, especially as I only meet with my Class 5 girls once a week. Fingers crossed!
@PietroEnnis and I are wrapping up a Class 5 project on sewable circuits. These Brearley girls are so fun to work with! They are creative, funny, inquisitive, and passionate about whatever they set their mind to. For this project (which correlated with a study of electricity in Science class), students were tasked with creating a circuit using conductive thread, as many as 5 LEDs, a coin cell battery, and some sort of means of powering their circuit (a battery pocket or a LilyPad battery holder with switch). Projects included dog collars, wrist cuffs, neck ties, donuts, animals, ice cream cones, and a skateboarding taco.
Before anyone began threading needles or cutting felt, everyone was asked to draw a template of their project (to scale) on paper. This sketch included the location of the battery pack, location of any lights, and distinct paths for the conductive thread in order to connect the negative “legs” of the lights and the positive “legs” of the lights.
My colleague, Pietro Ennis, and I both teach Class V (aka, Grade 5). We have been brainstorming ways to infuse the curriculum with more STEAM, hands-on, and MakerEd opportunities. Our first project of the year is a variation of something I launched previously with Emily Sticco and her 8th graders at The School at Columbia University. Students craft original creations in cardboard, design circuits, add conductive elements, program music in Scratch, and connect their cardboard “instrument” to their Scratch project with a FunKeyFunKey board.
My friend, Steven Lewis (@inventionlab), created the FunkeyFunkey as part of his Make!Sense line of reasonably-priced and accessible micro-controllers and sensors. It’s a pleasure to be able to purchase great tools from Stephen, as he also provides assistance, resources, information, and local delivery! The FunkeyFunkey Simple is only $9.95 and the FunkeyFunkey Sensor starts at $29.95 plus whichever sensors you purchase. We invested in class sets of FunkeyFunkey Sensor boards, Infrared (IR) breakbeams, hearbeat sensors,tilt sensors, three different kinds of touch sensors, and a bunch of his well-designed alligator clips.