December 12, 2020 · 12:44 pm
I’ve written before about a previous TurtleArt workshop I experienced, and it was also led by the inimitable Artemis Papert (artist, coder, and daughter of Seymour Papert) and Brian Silverman (co-creator of Scratch and creator of TurtleArt and many other Logo/Java based coding environments) and organized by Michael Tempel of the Logo Foundation. Artemis and Brian have been collaborating with programming, art, and life for decades, and it is truly a heady and hilarious experience to learn from them as they pair-code and critique each other’s choices. Brian and Artemis have tons of info and design inspirations for their digital art linked here: https://turtleart.org
Here is an incomplete list of some of the artists who have inspired Artemis and Brian’s explorations over the years: Jackson Pollock, Mark Rothko, Barnett Newman, Bridget Riley, Nathalie Goncharova, Piet Mondrian, Kazimir Malevich, Claude Tousignant, Rene Magritte, Ilya Bolotowsky, Wassily Kandinsky, Sol LeWitt, Andy Warhol, Georges Seurat, Max Bill, and Maya Hayuk, Vincent Van Gogh, Jérôme Jasinski, Jean-Paul Riopelle, Jack Bush.
You can install TurtleArt on your computer, pay for their beautiful iOS app, or, as we did for this morning’s workshop, use the free web version: https://playfulinvention.com/webturtleart/
Below, you can download my PNG files from the workshop. Open up Web Turtle Art in a new browser window and then drag one of these PNG files into the window. This should allow you to view or edit the code.
Below, you can access my tweets from the workshop:
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September 24, 2019 · 4:03 pm
Ian Klapper (@ian32one) invited me to join him for an evening at the Apple Store on 5th Avenue to hear from artist Sarah Rothberg (@sarahrothberg on Twitter and @rothbergrothberg on Instagram). Explore some of Sarah’s work on her website: https://sarahrothberg.com/
Ian has explored AR (augmented reality) on his own and with students. While I embraced Aurasma years ago, Google Cardboard left me underwhelmed. Why hold an irradiated device in a cardboard box up to your eyeballs when you can more safely hold an iPad at arm’s length? I tried to appreciate CoSpaces, and maybe I didn’t give it enough of a chance. I’ve heard awesome things about Unity, and I’ve seen really lovely and impressive student projects — I just imagine it would require a time commitment for the learning curve and a set of really good goggles (Oculus) and haptic gloves. I believe AR and VR (virtual reality) can increase empathy or change perceptions by offering the user an enhanced or immersive experience. I just worry a lot of classroom AR/VR use is gimmicky. Ian’s words and Sarah’s presentation reminded me AR can also simply be fun and that there is value to bringing surprise, joy, and beauty with a user.
More info about the event, [AR]T Lab: AR Experiences Co-created with Sarah Rothberg here:
What happens when a lemon and a traffic cone collide? Using artist Sarah Rothberg’s creative approach and art, you’ll learn to code an augmented reality experience. Whether it’s happy, wacky, or weird, you’ll combine AR elements in Swift Playgrounds on iPad. Our Apple Creatives will take you through creative and coding exercises. Recommended for beginners ages 12 and up. Devices will be provided.
More info about other AR integrative art via collaborations with other artists and Apple: https://www.apple.com/today/collection/ar-experiences
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Tagged as @ian32one, Apple, AR, Art, augmented reality, Aurasma, cardboard, google cardboard, Ian Klapper, oculus, Sarah Rothberg, unity, unity3d, virtual reality, VR
March 11, 2017 · 11:14 am
I spent the morning at a workshop, Turtle Art: the art of programming, the programming of art
, facilitated by Logo Legends, Artemis Papert (artist / programmer) and Brian Silverman (programmer / artist)! The description of the program is pasted below:
TurtleArt is a microworld for engaging with art through code. It allows you to explore art, turtle geometry, and math. It brings programming and art together. The main focus of TurtleArt is to create static, two dimensional images. TurtleArt programs are built by snapping together blocks. Borrowing from the earliest versions of Logo, its language is centered around Turtle Geometry. The vocabulary of TurtleArt is small, therefore fluency can be reached fairly quickly.
In this workshop you will get an introduction to programming in TurtleArt. You will have lots of hands-on time to do your own exploration and create your own images. You do not need to have any previous programing experience. Just to be willing to try something new and creative. Our aim is that at the end of the workshop you will be comfortable with the basics of TurtleArt and able to continue to explore on your own and with your students.
Michael Tempel of the Logo Foundation posted this opportunity, and I usually attend everything Michael and The Logo Foundation host (because I love supporting him and his endeavors, and I love learning with other teachers). I’ve been exploring Logo (created by Artemis’s father, Seymour Papert!!) since the turn of the century (literally!), as it was in 2000 that I joined the faculty of Sacred Heart 91st Street and initially taught robotics and programming to Grades 5-7 using Microworlds and LegoDacta. Later, we used LogoBlocks (which eventually morphed into Scratch), RoboLab, and Mindstorms. I remember downloading and tooling around with TurtleArt years ago as well. Everything old is new again, and I’m excited to have had this day to re-explore TurtleArt with such influential artists, programmers, tinkerers, and educators!
First, let’s pause and thank Seymour Papert, Cynthia Solomon, and Wally Feurzeig for Logo! Second, Brian and Artemis wanted to create an application used primarily to make Art. How lovely is that? There is no coding complexity in TurtleArt, rather it consists of simple pieces of code give you incredibly complex images. Rather than making Build your own Block (BYOB) an advanced feature, they have children learning to name procedures (or little pieces) right away. (Note: Logo was founded around 1967, PicoCricket was founded around 2006.)
As per the history of TurtleArt, Brian said it started “because a rainstorm in Manhattan.” A flight from NYC was cancelled due to rain, so Brian, Mitch, and Paula drove to Boston where Brian caught a flight to Montreal. They thought Scratch was too complicated, so as a design exercise they took a version of PicoBlocks and put the turtle on the screen. They had a year when they were waiting for PicoCricket (a toy product) to pass safety tests, so this was time to think about this side project, TurtleArt. Would it be for design, math through code, or Art? Brian translated TurtleArt into Python for the OLPC program (remember One Laptop Per Child?).
Info about TurtleArt:
Notes about using TurtleArt
- Start Fill/End Fill — fills a closed shape. Note: you can’t fill after you make the shape (only while you make the shape). Fill non-overlapping shapes the same way on iPad and Macbook. Filling overlapping shapes is a little different.
- Store in Box are like variables, you can have two variables in the laptop version, three variables in the iPad version
- Random numbers can be generated, also the ability to pick one of two numbers randomly
- There is a great built-in help menu
- Window size is 700 x 560
- Can hide the turtle after creating your design by adding a final “SetXY” block which moves it off-screen
- If TurtleArt doesn’t do something that you’d like it to do, then use Snap or Scratch or some other app
- Designs can be saved as .png and .svg files and exported to printers, photo editors, vinyl cutters, 3D printers, CNC machines to make posters, jewelry, trivets, molds, wall art, tshirts
- Josh Burker, who took over my position at The School at Colunbia University, shares great ideas for TurtleArt and other projects on his site joshburker.com
Inspiring artists that can influence TurtleArt designs:
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Tagged as Art, artemis papert, Brian Silverman, code, computer science, denise daley, Hope Chafiian, Karen Blumberg, KarenBlumberg, Logo, math, Michael Tempel, programming, The Logo Foundation, TurtleArt
June 15, 2016 · 10:22 am
I have enjoyed spending the last ten years collaborating with intelligent, creative, and willing colleagues at The School at Columbia University. Though I mainly worked with middle school teachers and students, I was often asked for help, guidance, or partnership from teachers in the other grades. I always assisted anyone (parents, teachers, students) which helped me build community, connect people and ideas to each other as a de facto curriculum coordinator, hone my craft, and simply share all the stuff I’ve gathered and learned from my amazing network and the ideas being shared via Twitter, meet ups, conferences, workshops, and casual conversations.
Yoshiko Maruiwa is one of my favorite colleagues. After hearing I was leaving The School next year to join The Brearley School as their inaugural K-12 Technology Coordinator, Yoshiko asked if we could do one final project together in her 5th grade Art classes. I knew the students had recently completed an electronics and circuitry unit in science with Monique Rothman, and they’d studied Ancient Greece in Social Studies (including participating in a grade-wide Olympics). So, it wasn’t a big stretch to imagine having the 5th graders use the existing stars of Greek constellations to re-conceptualize their designs. I had originally intended for LED lights to be connected via wires that students would cut to size and connect into parallel circuits, but there wasn’t enough time. Instead, we used a lot of expensive copper tape.
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Tagged as 5th Grade, ancient greece, Art, artsed, circuitry, copper tape, DIY, electronics, greek constellations, Karen Blumberg, KarenBlumberg, LED, makered, monique rothman, parallel circuits, The Brearley School, The School at Columbia University, Yoshiko Maruiwa