Tag Archives: prototype

Repurposing a flatbed scanner to take photos. #MakerEd #STEAM #artsed

Tish Webster is one of my new colleagues at Brearley. She’s a fabulous photographer and artist, and we are looking for way to collaborate on fun STEAM projects. First we built a Bigshot Camera together and considered having an afterschool activity where students assembled their own cameras as well. Then I mentioned that I saw a post from Josh Burker about making a camera out of a flatbed scanner. A quick search on Google yielded these instructions via Make Magazinehttp://makezine.com/projects/simple-scanner-camera/

I acquired a scanner, and we gathered some girls from Tish’s afterschool photography elective to begin assembling the foam parts. The directions from the website were a bit sparse, but I suggested we forge ahead and improvise as needed. These days, I often ask aloud, “What’s the worst that can happen?” And if the worst that can happen is we fail, I know that the next step is to try something else in order to find another solution. I also often say, “We’re prototyping!” which lessens the sting of failure and hopefully helps to foster a culture of innovation, creativity, perseverance, agency, and entrepreneurship.

Yesterday, Tish and I took our first images. They pretty much stunk. Though I was disappointed that we weren’t able to immediately capture quality pics, I knew that the next step would be to figure out what we need to do differently — how to focus, how far from the camera to stand, how to stabilize our lens boxes… Tish and I are excited to further prototype after Spring Break!

 

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Great #designthinking and @littleBits prototyping workshop led by @lesheepo at @beamcenternyc tonight! 

I had a great time participating in a 2.5 hour design thinking exercise that included a rapid prototyping experience with littleBits (@littleBits).  Special thanks to Nancy Otero (@LeSheepo) for leading the free event and inviting educators to attend. http://beamcenter.org/connectedteaching

The Beam Center in Red Hook, Brooklyn is a large Makerspace which boasts woodworking, laser cutting, tools, and experimenting facilities with space for classes and instruction.  Tonight’s plan was advertised as an introduction to the Stanford University/IDEO method of design thinking. Participants will engage in a project-challenge using the tools and attitude of d.thinking and build their prototype with littleBits.

The problem we tackled was to rethink the gift-giving experience. First we interviewed and re-interviewed each other using questions to gain empathy with our subject. We used a d.school worksheet, Interview for Empathy, to inspire our queries. The purpose is to understand “a person’s thoughts, emotions, and motivations, so that you can determine how to innovate for him or her. By understanding the choices that person makes and the behaviors that person engages in, you can identify their needs, and design to meet those needs.”

Next we brainstormed with our group an ideal user with a specific need based on our insight. This is the Point Of View Madlib that reframed the design challenge into an “actionable problem statement that will launch you into generative ideation.”

We crafted a user who is a “mild control freak who wants to give/offer gifts that she could enjoy with the recipient as a shared experience.” To that end, our prototype consisted of a machine I dubbed GIFTR which allowed both parties to decide if the experience would be mutually appreciated before moving forward (a little Tinder, a little Pinterest, a little Love Connection). We used a “double and” bit, two dimmers, a synth but, and a servo motor. Thus, both people could decide how much a particular activity appealed to them. Only when they were both at a 3 (on a scale of 1 to 5) did the synth bit light up and power the motor to clink together two bottles, as in the act of toasting or cheering each other.

Per the Beam Center’s website:

Beam Center is a Brooklyn-based community of learning where artists guide young creators aged 6 to 18. Our hands-on programs in technology, imagination and craft help young people build their character, courage to think for themselves, and capacity for collaboration and invention.

The Beam Center grew out of the Inventgenuity Festival, which we first held in 2010 at Brooklyn’s Invisible Dog Art Center to introduce families to Beam Camp. The popularity of that event led us to build a set of interconnected programs in New York that all share the basic philosophy of Beam, which celebrates the special alchemy between instructors who are passionate experts in their craft and young people who are given space and encouragement to invent and create.

Beam Center’s core programs are Inventgenuity Workshops, after-school programs for young people in grades 2-6; BeamWorks, in which teams of high school students collaborate with master practitioners of design, craft and engineering; and the WindowShop Residency, which offers artists both a high-visibility storefront space and an opportunity to share how they make things with the kids of the Beam Center community. We also host community events where kids and artists learn from each other.

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Faculty at The School kicked off The Year of Innovation this week thanks to @donbuckley and Aruliden.

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Thus, the task is, not so much to see what no one has yet seen; but to think what nobody has yet thought, about that which everybody sees.– Erwin Schrödinger

Don Buckley (@donbuckley) is the Director of Innovation at The School at Columbia University and my boss. It has been a pleasure to work with him for the last 5 years, and he has only continued to amaze me with his energy, creativity, and refusal to be stagnant or predictable.

Last year, Don was instrumental in partnering with Aruliden and Bernhardt Design for the Tools at Schools design project. Our 8th graders learned how to research, analyze, ideate, design, prototype, and present, and the full-size models of their desk, chair, and locker were on display at the International Contemporary Furniture Fair in May. Incredibly The School won the Editors Choice Award for best design school! I wrote a post about it here: http://karenblumberg.com/tools-for-schools. Don submitted a SXSW proposal about this project. Click here to vote for it: http://panelpicker.sxsw.com/ideas/view/8644

This year, Don and the incredible designers from Aruliden (founded by Rinat Aruh and Johan Liden) will teach our faculty to think like designers in order to redesign our school. We were told that Design Thinking entails the following steps: Define, research, analyze, ideate, prototype, refine, repeat, choose, implement. As an introductory activity we worked in small groups to define problems we recognized within education and specifically at our school. We were then told that our groups would be focusing on one of the following issues: discipline, lunch, grading, homework, recess. My group was assigned discipline, and we spent time talking about how ideally we would teach kids to be more disciplined by teaching them to find interests and be self-motivated to develop strategies to maintain focus.

The timeline for our Year of Innovation is:

Day 1: August 30 – Define the problem

Day 2: October 4 – Map out the problem

Day 3: October 25 – Allan ChochinovReframe the problem

Day 4: December 6 – Blue Sky brainstorm

Day 5: January 3 – Paola AntonelliBlue Sky to real life

Day 6: January 31 – KickstarterCommunicating creativity

Day 7: February 7 – Story solutions

Day 8: April 3 – Tell the story

Day 9: April 17 – Aruliden open house

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