December 12, 2020 · 12:44 pm
I’ve written before about a previous TurtleArt workshop I experienced, and it was also led by the inimitable Artemis Papert (artist, coder, and daughter of Seymour Papert) and Brian Silverman (co-creator of Scratch and creator of TurtleArt and many other Logo/Java based coding environments) and organized by Michael Tempel of the Logo Foundation. Artemis and Brian have been collaborating with programming, art, and life for decades, and it is truly a heady and hilarious experience to learn from them as they pair-code and critique each other’s choices. Brian and Artemis have tons of info and design inspirations for their digital art linked here: https://turtleart.org
Here is an incomplete list of some of the artists who have inspired Artemis and Brian’s explorations over the years: Jackson Pollock, Mark Rothko, Barnett Newman, Bridget Riley, Nathalie Goncharova, Piet Mondrian, Kazimir Malevich, Claude Tousignant, Rene Magritte, Ilya Bolotowsky, Wassily Kandinsky, Sol LeWitt, Andy Warhol, Georges Seurat, Max Bill, and Maya Hayuk, Vincent Van Gogh, Jérôme Jasinski, Jean-Paul Riopelle, Jack Bush.
You can install TurtleArt on your computer, pay for their beautiful iOS app, or, as we did for this morning’s workshop, use the free web version: https://playfulinvention.com/webturtleart/
Below, you can download my PNG files from the workshop. Open up Web Turtle Art in a new browser window and then drag one of these PNG files into the window. This should allow you to view or edit the code.
Below, you can access my tweets from the workshop:
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January 21, 2018 · 5:12 pm
Before Thursday’s Upper School performance of Guys and Dolls at The Brearley School, there will be a Supper Club Casino Night for the community with games led by faculty. I offered to help, though I was worried about being responsible for learning and facilitating Poker or Blackjack, so I offered to make some slot machines.
I figured there must be a bunch of programs shared by the awesome Scratch-user community, and they didn’t disappoint. I remixed this project generously offered by Jcg127: https://scratch.mit.edu/projects/23156262/#player
I removed the Yay! and Jackpot! procedures and swapped in nine new costumes representing Brearley’s class mascots (camel, penguin, tiger, owl, duck, buffalo, elephant, bear) and the official school mascot (beaver). I then found some cardboard in the recycle bin and built some quick yet sturdy casings for three separate laptops.
I knew I’d use some of our FunkeyFunkey boards for the project and was originally considering a physical lever with a tilt sensor. I imagined having a hinge or printing 3D pieces (similar to Makedo parts) to hold a long cardboard tube in place (I have a stockpile of cardboard tubes from wrapping paper rolls). A rubber-band stretched somewhere would allow the lever to pull forward yet return upright for its home position, and the tilt sensor inside the tube would recognize when the arm was lowered and “spin” the rollers in my slot machine.
However, I had four hours today to generate the Scratch program and mock up the cardboard cases, so I used our FunkeyFunkey arcade buttons instead. They are build like a nut and bolt, and they sandwich cardboard beautifully. Easy peasy! Also, Stephen Lewis (creator of the FunkeyFunkey) designed his sensors (tilt, touch, button, infrared, etc.) to work even without being grounded, so they are so much easier to incorporate into projects.
If I had more time, I’d definitely make my slot machines more attractive. These definitely look homemade. 🙂 Here’s a tutorial for a DIY slot machine I belatedly found: http://www.instructables.com/id/HOW-TO-MAKE-SLOT-MACHINE-DIY/
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Tagged as beaver, Brearley, FunkeyFunkey, Karen Blumberg, KarenBlumberg, makedo, makered, mascot, mascots, scratch, slot machine, STEAM, STEM, STEMed, Stephen Lewis, The Brearley School