Tag Archives: STEAM

‪Mustached pig, lightsaber, and crossbody purse, oh my! So many different designs in our Class V sewable circuits unit! #MakerEd #STEAM @brearleynyc @lectrifyit‬

Another year, another collection of super creative designs from these Class V girls at The Brearley School. This year, we used battery holders from Lectrify. Next year, I’m hoping to use the metallic thread in lovely colors (rather than the usual grey-ish color) which belatedly arrived.

I’m hoping to launch an afterschool activity, Wearable Wires, where we can spend a bit more time on wearable creations and include some kind of microcontroller (LilypadGemmaMicro:Bit), sensors (light, sound, temperature, heartbeat), fancy lights (Lily Tiny,Flora NeoPixel), and some programming (Arduino, MakeCode)…

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Making cardboard, #FunkeyFunkey, and @Scratch slot machines starring @brearleynyc’s class mascots for our upcoming Casino Night. #MakerEd #STEAM

Before Thursday’s Upper School performance of Guys and Dolls at The Brearley School, there will be a Supper Club Casino Night for the community with games led by faculty. I offered to help, though I was worried about being responsible for learning and facilitating Poker or Blackjack, so I offered to make some slot machines.

I figured there must be a bunch of programs shared by the awesome Scratch-user community, and they didn’t disappoint. I remixed this project generously offered by Jcg127: https://scratch.mit.edu/projects/23156262/#player

I removed the Yay! and Jackpot! procedures and swapped in nine new costumes representing Brearley’s class mascots (camel, penguin, tiger, owl, duck, buffalo, elephant, bear) and the official school mascot (beaver).  I then found some cardboard in the recycle bin and built some quick yet sturdy casings for three separate laptops.

I knew I’d use some of our FunkeyFunkey boards for the project and was originally considering a physical lever with a tilt sensor. I imagined having a hinge or printing 3D pieces (similar to Makedo parts) to hold a long cardboard tube in place (I have a stockpile of cardboard tubes from wrapping paper rolls). A rubber-band stretched somewhere would allow the lever to pull forward yet return upright for its home position, and the tilt sensor inside the tube would recognize when the arm was lowered and “spin” the rollers in my slot machine.

However, I had four hours today to generate the Scratch program and mock up the cardboard cases, so I used our FunkeyFunkey arcade buttons instead. They are build like a nut and bolt, and they sandwich cardboard beautifully. Easy peasy! Also, Stephen Lewis (creator of the FunkeyFunkey) designed his sensors (tilt, touch, button, infrared, etc.) to work even without being grounded, so they are so much easier to incorporate into projects.

If I had more time, I’d definitely make my slot machines more attractive. These definitely look homemade. 🙂 Here’s a tutorial for a DIY slot machine I belatedly found: http://www.instructables.com/id/HOW-TO-MAKE-SLOT-MACHINE-DIY/


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Pics from Day 1 of #Construct3D and @DukeU’s @InnovionCoLab Studio. #MakerEd #STEMed #STEAM

I’m at Duke University for the inaugural Construct3D conference sponsored by Duke, Ultimaker, Autodesk, and ShopBot! Many thanks to co-organizer, Liz Arum, for encouraging me to attend. Below is the description from their website:

Construct3D 2017 is a national conference on digital fabrication focused on “3D printing” for higher education,  K-12, and community education. Join us as we explore ways to foster student engagement, support research, and improve understanding using 21st century technology.

Construct3D 2017 aims to bring together educators from a broad range of educational contexts to exchange ideas and innovation — to accelerate adoption and exploration of 3D printingConstruct3D offers educational pioneers opportunities to shape the implementation of 3D printing in education in years to come.

After a walk and a biscuits and gravy lunch with Ian Klapper of City and Country School, we made our way to Duke’s Technology Engagement Center for workshops and a tour of the Innovation Co-Lab Studio by its director, Chip Bobbert. Photos of the Co-Lab‘s awesome space for digital fabrication are posted below. Check out the mesmerizing wall of Ultimaker printers as well as laser cutters, CNC mills, 3D jet printers, a vending machine of engineering tools, and other tools that make me happy including a vinyl cutter and sewing machine.



Pics from the opening reception with a keynote from Dale Dougherty of Make Magazine and early glimpses of the vendor tables are below:

Some videos from educator projects highlighted at Ultimaker’s table are below:​



Pics from my lunch and walk with Ian are below:

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