Tag Archives: virtual reality

Photos from @sarahrothberg’s interactive presentation at the 5th Avenue Apple store last night… #ArtEdTech #MakerEd #STEAM

Ian Klapper (@ian32one) invited me to join him for an evening at the Apple Store on 5th Avenue to hear from artist Sarah Rothberg (@sarahrothberg on Twitter and @rothbergrothberg on Instagram). Explore some of Sarah’s work on her website: https://sarahrothberg.com/

Ian has explored AR (augmented reality) on his own and with students. While I embraced Aurasma years ago, Google Cardboard left me underwhelmed. Why hold an irradiated device in a cardboard box up to your eyeballs when you can more safely hold an iPad at arm’s length? I tried to appreciate CoSpaces, and maybe I didn’t give it enough of a chance. I’ve heard awesome things about Unity, and I’ve seen really lovely and impressive student projects — I just imagine it would require a time commitment for the learning curve and a set of really good goggles (Oculus) and haptic gloves. I believe AR and VR (virtual reality) can increase empathy or change perceptions by offering the user an enhanced or immersive experience. I just worry a lot of classroom AR/VR use is gimmicky. Ian’s words and Sarah’s presentation reminded me AR can also simply be fun and that there is value to bringing surprise, joy, and beauty with a user.

More info about the event, [AR]T Lab: AR Experiences Co-created with Sarah Rothberg here:

What happens when a lemon and a traffic cone collide? Using artist Sarah Rothberg’s creative approach and art, you’ll learn to code an augmented reality experience. Whether it’s happy, wacky, or weird, you’ll combine AR elements in Swift Playgrounds on iPad. Our Apple Creatives will take you through creative and coding exercises. Recommended for beginners ages 12 and up. Devices will be provided.

More info about other AR integrative art via collaborations with other artists and Apple: https://www.apple.com/today/collection/ar-experiences

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